XBMC 12 Frodo – Beta 2 Released, Now With Android Support

by Damian on December 2, 2012

in News

The developers at XBMC have just announced the release of the next beta version of XBMC, named Frodo (XBMC 12, Beta 2). As usual, there are plenty of new features and updates, but most importantly for us Android users, XBMC has finally officially come to Android. As an Android user I am anxious to give XBMC a whirl on my tablet, especially since it has been a solid app for my iPad. Unfortunately I just checked the download link and the Android version is available, but I am getting errors that I cannot access the server. Hopefully this will be fixed soon so I can start testing.

We are excited to announce Beta 2 of XBMC 12 today, as it brings with it many fixes and one long awaited major update. As you know, XBMC currently supports OSX, Linux, Windows, iOS, and the ARM-based Raspberry Pi. That’s a great list, but anyone paying attention could tell you that a massive, critical platform is still missing. Well, Scott Davilla and Cory Fields (theuni) have been working tirelessly to bring one more platform to the fold. And we’re all excited to say that we are finally ready to release the very first beta of XBMC for Android.

To run this beta, you will need a fairly modern Android phone, tablet, or other device. We have determined that any Android device that doesn’t include the NEON extension is simply going to run too slowly to be useable. If you are uncertain whether your device is supported, feel free to visit the XBMC for Android compatibility list.

Alternatively, you can simply install the XBMC for Android apk. If your device is not supported, XBMC will post a warning when you try to launch the app and exit out. If it is, and it isn’t included on the compatibility list, feel free to add it.

One Android issue worth mentioning: at present XBMC is likely to load fairly slowly on the first run as it unpacks itself. This is expected behavior. After first run, it should load quite a bit faster.

Controller Support

Without a doubt, one of the most popular controllers for PC at present is the Xbox 360 Controller. It is invariably the most supported controller for all AAA title Windows games (along with numerous games being ported for Steam for Linux), so it was undoubtedly time for the controller to become fully plug and play compatible with XBMC. Thanks to the work of Shiretoko212, rowan.border, and all those who contributed in this thread, the previously outdated 360 keymap has been updated and dramatically improved so that now almost any 360 controller, regardless of version, should be immediately recognized by XBMC assuming a driver is in place. For those interested in using their 360 controller to control XBMC, check out this 360 button map to show what all the buttons do in XBMC.

Audio Fixes

Easily the number one reported issue with Beta1 was a lack of sound in Windows. This issue was relatively simply resolved by switching from WASAPI to DirectSound as the default output. Users who prefer WASAPI can still easily switch back in System->Audio Output.

Other Fixes

Needless to say, there were numerous other fixes, including fixes to nodes and smartplaylists, the volume range of Airtunes in Windows, a speedup of EPG data importing, solving a minor files issue, and others. To see all the changes, feel free to refer to the Beta2 Git Changelog. Additionally, there are several other issues still being worked on, and more will likely crop up during Beta testing. If you would like to report an issue, please search for the issue in our forums first and report any verified bugs in Trac.





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Hi, my name is Damian, and I'm tech gadget addict! Although I always had some interest in technology, it wasn't until I got my EX470 and more importantly found Mediasmartserver.net, that my interest became an addiction. My goal, aside from world domination and to see the Mets/Broncos win another championship, is to set up the perfect digital home where all my media is available at the click of a button. When I am not writing for Mediasmartserver.net you can find me over at my blog at http://www.adigitalhomeblog.com or follow me on twitter


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